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- > Also adding the fact that they have been a bit more original and not just
- > recreated simple games that we've seen hundreds of times in slightly
- > different guises and you might understand why I think that you are
- > maybe blowing it's horn a bit too much.
- > It may turn out to be a great game and all but I don't think that telling
- > people its made in AMOS will make them think that AMOS is actually
- > really good.
-
- I believe the final CB-project will speak loud and clear "AMOS is
- capable of far more than it's credited for!!". Naturally AMOS won't
- receive all of the credit, some should go to the actual developers...
-
-
- > I'd find it more likely they'd think that AMOS is only just good enough
- > to create a whole load of very old and simple games rather than just
- > being plain rubbish, which of course, we all know better.
-
- The simple fact is, based on what is currently available on the
- WebPage, I think the CB-project will easily be the most-impressive
- game ever developed in AMOS. That's not to say that people aren't
- currently working on "better" projects, just that compared to the
- AMOS-developed games currently available, none compare to this
- CB-project or at least I've never seen these other AMOS-games, if they
- are better.
-
- Don't take this the wrong way. I think a BIG, focused project like a
- Warcraft/C&C/X-COM/Warlords/Diablo-inspired game would draw far
- more interest, INITIALLY...
-
- But, it's not just the game-styles that are important, it's the
- EXECUTION of the game-style. Anyone can sit down and make a
- very involved, BIG game, but what's the point if it "feels" like you're
- moving in slow-motion and the whole thing seems very sloppily
- programmed?
-
- CBATNAM will be a good-sized game (over 5MB) when complete
- and will have all the elements of a great game: Good playability,
- good audio/video feed-back, a "fun" storyline that will be depicted
- through "cinemas" and five seperate game-styles for the ultimate in
- variety, all slickly programmed as well.
-
- So, let people try CBATNAM and compare it to other games,
- particularly games developed in AMOS, and then we'll see if they
- aren't just a tiny bit impressed with the language and wondering why
- nobody has ever made such an impressive AMOS game before...
-
-
-
- Take care,
- GARFIELD
-
-
-